Tanmarg, aka Tanmariat (Tairamnat in Rodnah), officially Grand Empire of Hanmar, is a Handorian State in the South-East area, bordered on the north by the State of Kortex, the State of Vanjuli and the Dominion of Tarrial; on the east by the Dominion of New Kopolia; on the south by the Pozdahian Grand Sea and on the west by the Ukarian Sea. It comprises, in addition to the Tanmarian peninsular mainland, the archipelagos of Galfamari and Tahemarz, and the No-name islands (Pit).
The area of the country is 2,381,110 sq km. Most of Tanmarg is a large multi-peninsular structure, with a terrain distributed harmoniously between mountainous, hilly and lowland territories. The Grandulkan Ranges, the Grand Hanmarian Ranges, the Gramirvak plateau and the Tarrinian plains. The central and southern area consists of hilly territories, mountainous peninsulas, islands and a large variety of coastal zones.
The State capital and second largest city is Grant Babaul, See of the Great Empress of Hanmar. The largest city is Grant Maikaln. A typical feature of most Tanmarian cities is the abundance of temples, towers, gardens and terraces.
The State official languages are Handorian and Hanmaran. Tarrinian is the third official language, for the Nation of Tarrino, while in the “No-Name” Nation, officially Nation 7.3, no language is used.
The highest authority of the Grand State of Tanmarg is the most graceful, magnificent and adoringly tantalising Great Empress of Hanmar, or Graiasa Hanmara Gingat. The ruling authority is the Tanmaire Graiase Sangah (a council of 24 members, comprising the 12 Tanmairan Great Queens and 12 Imperial Generals, headed by the Imperial Trinity.
Tanmarg is divided, according to the classic Handorian system, into an Imperial Capital Territory and 12 Grand Nations. Below the national level, Tanmarg has a pyramidal ruling and administrative system. In descending order of importance are Grand Trinities (144), Squares (1728), Pentas (20736) and Hexas (248832).
The nature of the Grand State of Tanmarg is extremely controversial and limited information is provided. The reader may wonder why this State, unlike others, is called Grand (also written and pronounced “grant”) The issue is rather thorny here. By some means, Hanmar represents the other half of Handor, a kind of replacement for Rodnah. In pristine times of yore it was indeed a separate entity, which was then incorporated in the Handorian State System. Hence, the Grand State of Hanmar constitutes the informal sister of Handor. Yet Handor, being the thirteenth, is not a State, and this causes some complications upon which I do not intend to indulge. Information on most nations of the Grand State of Hanmar is currently classified.
|7.3||No name||No name||No numbers|
HSS 7.1 – Grand State of Tanmarg: Nation of Galmaikaln
7.1 is associated with Galmaikaln, one of the 12 nations of the Grand State of Hanmar. This is a most concise reference, which also reflects the straightforward and genuine nature of the Maikalnian folks, whose national motto is “Maikaln is Maikaln”. Galmaikaln hosts the inception point of Graha, in the homonymous trinity at 7-1-5. The capital is Tanmaikala (aka Maikal) at 7-1-1. Galmaikaln has a close association with the Archangel Michael. A relevant feature of Galmaikaln is the Rock of Hanmar, which is the counterpart of the Rock of Kallex, in the State of Quald, Domain Haragox, Devakallex (4-10-10), and of the other two Handorian Rocks in the State of Kortex and the State of Akirwa. The Rock of Hanmar is located in 7-1-1 (precisely at 7-1-1-7) and comprises an area (Territory of the Granter) under the joined jurisdiction of the Handorian Defense System, the State of Tanmariat and the Great Empress of Hanmar. This is one of the most relevant points for its effects on the Human Arbitrary Configuration, with particular regards to human relationships.
Trinities of Galmaikaln
7-1-1 Grant Maikaln, Tantalization, Teleportation
7-1-2 Ta, Tetragrammaton, Transformation, Tree of Heaven
7-1-3 Gan, Transfiguration
7-1-4 Gaya, Gita, Guha (cave of bliss), Guna (quality), Tama, Tara, Taza, Tula
7-1-5 Gagan (sky), Gahan, Gatha, Gayan, Tanta, Tapan, Tarla, Tarun, Gamma, Theta, Trina
7-1-6 Tartan, Tariqa (path), Tantra, Gandha, Garima, Guruta, Tarika, Tarana, Tarpan (sacrifice), Tatina
7-1-7 Gajanan, Garjana, Taranta
7-1-9 Gaveshana, Govardhan
7-1-10 Tempation, Tarantella
7-1-11 Garden Tula, Terra Firma, Tetrahedron
7-1-12 Garden Testa
HSS 7.2 – Grand State of Tanmarg: Nation of Tarrino
7.2 The nation of Tarrino lies in the southern-east outpost of the Grand State of Tanmariat and constitutes a late incorporation, following the Handorian hostilities with the Empire of Kopolia. This nation is associated with most controversial features of the Handorian past, which required long ages to be thoroughly released and healed. The capital is Tarlokurb.
D7-2-1 Tarrinia Norb
D7-2-2 Tarrinia Torvo, Go
D7-2-3 Tao, Gao
D7-2-4 Taro (star), Trio
D7-2-5 Tarab, Gamyo, Gatyo, Gulab, Gyano, Talib, Tempo
D7-2-6 Garimo (greatness), Gramyo, Gasano (song)
D7-2-7 Tarrino, Tammayo, Girisho, Gitesho, Tamanno
D7-2-8 Tartauro, Tarcisio, Gyanmayo, Trugrovo, Tarshito
D7-2-12 Tarrinia Sub
HSS 7.3 – Grand State of Tanmarg: Nation of Tip
7.3 is associated with a archipelago nation located at the extreme periphery of the State of Hanmar and the Handorian State System itself. Its name is unknown, yet this nation does have a name, and we use Tip as a replacement for that name. The point is that in 7.3 they are so absorbed in establishing communication and being as transparent as possible that their name is not so important. Yet again, they do have their name. Consequently also the capital and the trinities have a name though this is not at all relevant. The capital can be referred to as well as Tip, as almost everything else. However the northern island can be called Top, the small southern island Tup, and other islands are Tep and Tap. One of the greatest volcanos of HSS dominates the landscape of Tip.
HSS 7.4 – Grand State of Tanmarg: Nation of Gutraq
The Nation of Gutraq covers the western central coast of the Grand State of Tanmariat. It is a nation abundant with resources and is particularly known for its golden mines. The capital is Tamarind.
Trinites of Gutraq
D7-4-1 Treasury Bard
D7-4-2 Testing Ground
D7-4-3 Ted, God
D7-4-5 Triad, Gland, Guard
D7-4-6 Tabard, Gravid
D7-4-7 Tankard, Godhood
D7-4-9 Trefoiled, Goldfield
D7-4-10 Tailorbird, Turnaround
D7-4-12 Talking Head
HSS 7.5 – Grand State of Tanmarg: Nation of Tsusihar
Tsusihar is located in the eastern area of the State of Tanmariat, representing the traditional South-Eastern frontier of the Handorian States System. The capital is Grant Susihar, whose main feature is the Grant Rock of Hanmar, which is a huge fragment of the Rock of Hanmar located in 7-1-1-7.
Trinites of Tsusihar
7-5-1 Total Eclipse, Twilight Zone
7-5-2 Turning Circle
7-5-3 Trumper Creeper
7-5-4 Tare, Game
7-5-5 Timir, Tushir
7-5-6 Tyohar, Tushir, Tabdar, Guljar, Gulnar, Gulzar, Tabdar,
7-5-8 Gulmohar, Gunadhar
7-5-9 Gangadhar, Gulabahar,
7-5-10 Tambourine, Task Force, Temperance, Tourmaline, Totem Pole, Trampoline, Troubadour,
7-5-11 Tugs of War, Grandmaster
7-5-12 Tail Feather, Golden Eagle
HSS 7.6 – Grand State of Tanmarg: Nation of Galvezians
This is one of the smallest nation of HSS.
7-6-5 Tejas, Thais
7-6-7 Galenos, Tatinas
HSS 7.7 – Grand State of Tanmariat: Nation of Tanbaubart
This is the central nation of the Grand State of Hanmar, incorporating the State Capital Region of Grant Babaut. The emblem of Tanbaubart is the Hanmarian Bear, which looks a bit like a HAC teddy bear.
Seal of the Capital
7-7-2 Grah Taracliat
7-7-3 Git, Tag, Tit,
7-7-4 Ting, Geet, Gupt
7-7-5 Tarot, Grant
7-7-6 Tarant, Tarang (wave), Tabiet, Galant, Gambit, Tatsat
7-7-7 Taburet, Tabinet, Tainuit, Grahart
7-7-8 Tantalit, Talentat,
HSS 7.8 – Grand State of Tanmarg: Nation of Tabadesh
This nation, located in the area Centre-West of the State of Tanmarg, is most notorious for it was once and, should you get to Tabadesh in a dysfunctional frame of time, it can still be a major Graha proliferation zone. Handorians are not used to employ swear words, yet if they were, the saying “Go to Abades!” would surely be one of the direst insults.
What emerged in Tabadesh appeared as the most staggering Graha a mind could conceive. This is absolutely baffling for in Tanmarg and in all the remaining Handorian States, apart from Frian, there are supposed to be no Grauha. At least, this is the official version, as it is also the legitimate account that the presence of Graha in Tabadesh is merely a postulation resulting from the multifarious dynamics of the Game. A similar situation applies to the Nation of Herotlant (8.7) in the State of Frian.
The binaries 7.8 and 8.7 are most controversial for they evoke what is probably the cruellest episode ever occurred in the Handorian scenario: the heinous rapport between Frian and Tanmariat. Hence, working with 7.8 involves coming to terms with the innermost wound in the Libra sphere of relationships.
Please bear in mind here that in the current Handorian setting recollections of this wound are most likely merely available in the Tabadeshian National Archives and in the Franandarg, the colossal documentation centre of the Handorian States System. Paradoxically Tabadesh is at present (version 3.3) a most popular and trendy resort for multi-dimensional honey-moons. Yet please be aware that relationships in Handor have nothing to do with those on Earth,
Handorian do not relate between each other, for the acknowledgment of their unity is substantially grounded in their belief system and experience. They relate with what could be most precariously described as the Handorian Spirit, and its expression at a State, National and in version 3.3 also ternary level.
I prefer to keep the whole topic of Tabadesh still cryptic, also because in order to emerge it needs the close presence of one or more human beings opposed to my present polarity. Hence, if you and I are genuinely interested, whenever the above conditions apply, please do ask, and we may give it a try.
HSS 7.9 – Grand State of Tanmarg: Nation of Galfamari
7.9 – Galfamari: This nation is one of the major inspirer of the multi-dimensional crusade into the Ultimate Frontier. Incidentally, the Ultimate Frontier[i] is the bona fide horny bit as it is perceived from the opposite perspective, which is that of those abiding beyond the HAC zone, such as Handorians and other non-HAC folks.
D7-9-1 Transom Window
D7-9-4 Ganj, Gati, Giri (mountain), Gopi, Tami
D7-9-5 Grahi, Guddi, Gyani, Toshi, Tulsi, Tyagi
D7-9-6 Gabrov, Gaurav (glory), Talasi, Tamrasi, Tatini, Trupti
D7-9-7 Gutrusi, Guatami, Tarunai, Tilasmi
D7-9-8 Gandharv, Gunamati, Targovri, Gunarani, Gyanrani
D7-9-9 Gyanavati, Tarangini
HSS 7.10 – Grand State of Tanmarg: Nation of Gramirvak
7.10 – Nation of Gramirvak: This nation occupies the elevated North-West zone of the State of Tanmariat, which is the most mountainous area of the Hanmarian territory. The area comprises the Grandulkan ranges in the north and the Grand Hanmirian ranges in the south. Between the two mountain systems lies the wide cleavage of the Gramirvak plateau. The Nation of Gramirvak is notable for the Rock of Gathak, intimately connected with the Rock of Haxar (State of Kortex, Kingdom of Haxarix, 10-4-4). The Rock of Gathak is in 7-10-10 within a special status zone operated by the Handorian Defense System, the Grand Queen of Gramirvak and the Kiteri Alliance. The capital of Gramirvak is Tilak (7-10-7), which hosts the highest tower of the State and TARLOK, one of the most popular team of the Handorian League. Other cities areThorax (7-10-5) and Galatiak (7-10-1)
D7-10-1 Grah Galatiak
D7-10-2 Grah Gramariak
D7-10-5 Gopak, Tilak, Gayak (singer), TARLOK
D7-10-6 Thorax, Gathak
D7-10-7 Tormrak (old capital)
HSS 7.11 – Grand State of Tanmarg: Nation of Tanmury
7.11 – Tamnury. The capital of Tamnury is Gardenardary which receives its name from the homonymous national hero Hardar and his ecstatic garden. Gardenardar is one of the most spectacular and unusual cities in the Handorian State System. Another relevant hero is Hamnur, from whom the name of the Nation derives (Tamnury “Territory of Hamnur”). Hamnur is one of the pristine settlers of the Great State of Tanmariat and is honoured throughout the Nation and in particular at the Grand Temple of Hamnur in Templaramnury.
Trinities of Tanmury
D7-11-1 Templaramnury, Tanmurailgral
D7-11-5 Timsy, Gokul (paradise)
D7-11-7 Taricel, Gopathy
D7-11-11 Trimetrical, Grand Total, Third Party
HSS 7.12 – Grand State of Tanmarg: Nation of Tahemarz
An archipelago consisting of 12 islands, located in the South-West area of the State of Tanmairat. Its name comes from the larger island, which occupies 60% of the whole territory. Other islands are Tantrum, Tandem. The capital is Tirgujuz, whose main feature is the Tirgam Garz (Tower of the Boundless Column)
D7-12-1 Genii Locorum
D7-12-4 Tiaz, Team, Geez
D7-12-5 Gulam, Gitam (song), Totem, Topaz
D7-12-6 Tandem, Gautam, Graham
D7-12-7 Tantrum, Tukaram, Terbium
D7-12-8 Tarannum, Tirgujuz, Gulafruz, Geranium, Tantrism
D7-12-9 Gelsemium, Tetragram, Triforium
D7-12-10 Green Room, Giant Clam
D7-12-12 Talking Drum