STATE OF YUKAL
Yukal is a Handorian State situated in the central south-east area, bordered on the north by the State of Vanjuli; on the east by the Hanmar Sea; on the south by the Pozdahian Grand Sea and on the west by the State of Brento. The State capital and largest city is Ucar City-
The State of Yukal is associated with Denmark, Norway, Sweden, Iceland and Finland.
Yukal is divided, according to the classic Handorian system, into a State Capital Territory and 12 Nations. Below the national level, Yukal has a pyramidal collective ruling and administrative system. In descending order of importance are Trinities (144), Squares (1728), Pentas (20736) and Hexas (248832).
THE 12 NATIONS OF YUKAL
HSS 11-1, State of Yukal, Nation of Lazigala
This nation is located in the far north area of the Handorian System. It is devoted to Zigala, the Keeper of the Northern Trinity, including the States of Kortex, Yukal and Muolliz. Lazigala hosts the Handorian Holy Feathers (Handorachada) located in the capital, Loka, at the Luniversala Loka, one of the most impressive temples of the United Order of the Sacred Cone. The term “Loka” is also featured in the expanded version of the song “Kahesha Opa”. Lazigala also hosts the Yukal Legion at Lord Legion.
Handorian Names: Lagan (devotion), Laila (night, Ar.), Lakshen (goal), Lalitya (loveliness, grace), Latina (subtle, refined), Lavanya (beauty, charm), Leela (play), Leena (absorbed, intimated united), Lolita (in the presence of existence), Yachana (longing for the ultimate), Yama (peaceful night), Yamuna (river), Yasha (splendour, glory), Yatra (journey), Yatren (pilgrimage), Yoga (union), Yogendra (master of meditation), Yojna (planning), Yuthika (jasmine), Lamya (having beautiful dark lips, Ar.), Latifa (subtle one, fem., Ar.), Lina (palm tree, tender, Ar.), Yusra (wealth, ease, Ar.)
HSS 11-2, State of Yukal, Land of Veridhano
This nation was originally a State (State of Veridhan) and, besides the current Land of Veridhano, it included the Land of Hardark and the coast East of Hardark, currently in the State of Vanjuli. After the incorporation of the State of Muolliz in the Handorian States System, the State of Veridhan merged with the State of Yukal. The nation is entirely located on the Handorian continent, in the western area of the State of Yukal, bordering the State of Brento, with which the Land of Veridhano has many similarities. The capital is Lord Veridhano, whose main squad is Libero. Other relevant cities are Lord Ludio, Yell of Litigo, Levatio, Leno, Lalito, Layo, Yatro and Lord Lego.
Veridhano holds a very noble status in the Handorian States System for it sets the basic conditions for the quantum leap which led to the creation of the latest version of the Game. Its choice to become a Nation and release its State condition, so as to allow the emergence of Muolliz, provived an unprecedented model of unifying consciousness at a space-time of intense crisis.
Handorian Names: Lalito (lovely), Layo (dissolved), Yatro (traveller), Yoko (child of light).
HSS 11-3, State of Yukal, Nation of Lakeparc
This nation is located in the southern area of the State of Yukal and its capital is Yukaleap, which is the headquarters of the Yellow Lordship, where the Yukal Disc is kept. Lakeparc is a major nation of transformation and is generally out of bound.
HSS 11-4, State of Yukal, Nation of Lexelind
This nation, also known as Yukaland, is situated in the central area of the State of Yukal. The capital is Lexelind.
HSS 11-5
State of Yukal
Nation of Lhanne (aka Hanne)
Area: 25,000 sq km. Population: 29,900,000
Capital: Han City. Government: Polyarchy
Handorian Names: Lhake; Yadgar (remembrance)
The Yukal Nation of Lhanne (Hanne in previous versions) is a multidimensional island situated in the central archipelago of Yukal. It consists of the main island of Hann, the island region of Largyane, and two reserve base smaller islands (Yuj and Yun) under a joined jurisdiction with the Handorian Defense System.
The capital is Han City, one of the most astounding cities of the Handorian States System, whose motto is “You can dive in Han!”. Of particular relevance is the Hannarena, a major multidimensional theatre and Sacred Cone Game stadium.
Lhanne contributed major resources during the pristine developments of the Epic of the Sacred Cone with particular reference to its precious organic quartz. Lhanne, and in particular Han City is one of the major marketplaces for living crystals. The main square in Han City is the Lhanne Trinity Circle, a vast space consisting of three consecutive circles, of 12, 144 and 1728 units, each characterised by a large crystal and precious stone, undoubtedly the most luxurious and extravagant site in the State of Yukal.
Lhanne also hosts some of the main Handorian Squads, together with the Eleventh Contingent of the Handorian Interspace Delegate System.
The Sacred Cone and Provisional Delegate Bureau reference in Lhanne is the Provisional Commissioner based in Han City 5-2-3.
Administrative Division:
Ternary Division: The Yukal Nation of Lhanne consists of 12 Ternary Authorities and the Binary Authority of Han City. Ternary Authorities are called Regions. The Nation of Lhanne officially refused to convert the names of its Ternary Divisions in accordance to version 3, the name in use are those indicated in brackets in the table below, while those preceding the brackets are the names suggested by the State of Yukal.
Code | Authority | Capital | Population |
11.5.1 | Lavesta (Avest) | Aveston | 400,000 |
11.5.2 | Yconhano (Conhan) | Conhan | 500,000 |
11.5.3 | Lhanloc (Hanlock) | Hanlo | 600,000 |
11.5.4 | Lhankeyd (Hankey) | Hank | 500,000 |
11.5.5 | Centre (incl. Capital) | Han City | 10,100,000 |
11.5.6 | Ysands (Sand) | Muster | 4,800,000 |
11.5.7 | Ydalarnt (Dalarn) | Falhan | 4,700,000 |
11.5.8 | Largyanh (Argyan) | Argy | 200,000 |
11.5.9 | Lastocki (Stock) | Stockhan | 2,700,000 |
11.5.10 | Lhakex (Hake) | Pirren | 1,800,000 |
11.5.11 | Yuppsy (Upps) | Uppshan | 1,800,000 |
11.5.12 | Ladaubam (Daub) | Dauban | 1,800,000 |
11.5 | LHANNE | HAN CITY | 29,900,000 |
Quaternary Division: All 12 Ternary Authorities each consist of 12 Quaternary Authorities, called Provinces. The Binary Authority of Han City is divided into 12 Capital Districts.
Geography:
Location: north-central Yukal
Terrain: mainly organic quartz sand plains, with precious organic gemstones (amukarite, hannachite, ukgold) layers and relevant urban areas.
Highest Point: Hanne Rock 900 m.
Gloss: Pahai gateway
Beings:
Population: 29,900,000
Density: 1196 (sq km)
Lineages: Hanne, Hardha
Languages: Handorian, Ukarian
Government: Adherence: Age 1
Executive Branch: The President of Lhanne (Chief of Nation); Prime Minister (Head of National Cabinet) elected by the population
Corporate Branch: The House of Hann
Delegate Branch: The Delegate Rector of Hann
Forces:
Force Branches: Lhanne Police Corp
Defense Branch: Lhanne Defense Forces
Available Units: 10,200,000
Main Squads: Haning; Ladder; Muster Sapphire; Stock City; Hake; Northan Gems; Han Capitals, Point West (Elopen)
How to get to Lhanne:
From the Provordo Paramandira move to Sector 11.
Pass the Graha Batrazhru and the Graha Ardhura layers, dodging Zerikardhu.
Tumble down, reaching the infamous Access to Quiumakai, enter and move directly to the QCC.
Enter the Mitsupria Portal and emerge in the Graha Ilibisi at Mitsupria Saint Coach Station, take the Zifrihar coach leading to the Mitsupria Pahai Mahamandira.
Take the shuttle to the Handorian Portal in the Sector of the current Sun’s position. Once you have reached the Handorian Portal, provide the following documents and info: valid or expired ordinary passport or identity card of any terrestrial country, Handorian Visa type W, opening sequence of the Sacred Cone, Provisional Natal Code, details on your contact in Handor.
Once beyond the Portal your task is to reach the Yukal Multidimensional Proport, in Ucar City, which replaces the R. Surahar Proport 144 in 5-12-12. Ways to reach it vary significantly depending on the time line you find yourself in.
When you have reached the Proport go to Terminal 11/5 and board Craft UK11-5-5 when announced. You need the following documents: seal of 11-5, Yukal permit, formal invitation by Lhanne Authority. This will get you to Han City Proport and may take an average of 5 minutes. Upon arrival you will be welcomed by the competent PDB Lhanne authority.
Journey to Lhanne:
As you prepare yourself to travel to Lhanne and hold your first expedition there, please be aware of the following:
You are moving into a higher 5th dimensional reality, which is downgraded to a minor 4th dimensional setting so that it can be viable for you. A minor 4th dimensional setting operates as an integration zone between 3rd dimension and 4th dimension. This means that what you experience in Lhanne is the result of a radical conversion of the Yukal State geared in accordance with the limitations of the human mind, though in your case the mind involved is a superior human mind.
I trust that you will feel fully entitled to represent a superior human mind during your visit to Lhanne. Failure to do so may cause most significant problems. Hence if you do not believe to have a superior human mind and your self-esteem is low there are two options. You can either pretend to have a superior human mind, acting as if you are totally entitled to operate as a human authority, or cancel your visit.
Whatever you will experience in Lhanne is the result of a conversion, which means that things are not happening in the way you experience them and have been adapted so that they can fit with your background HAC experience, conscious and unconscious. At the same time, as you expose yourself to Lhanne, you will take in major non-HAC elements, which will gradually allow to expand your experience in Lhanne if you proceed with further visits.
When you are in Lhanne, it is important to be aware that there is a crucial difference between HAC 3rd dimension and non-HAC 4th dimension, although as you operate in Lhanne you may not perceive such difference. Together with the six familiar 3rd dimensional directions (east, south, west, north, high, below), the 4th dimension has an operative experience of the 7th direction (the centre, or middle point). Whereas in the 3rd dimension this centre is not an actual direction for it appears fixed and not leading anywhere, in the 4th dimension the centre is an area where it is possible to move and cover the same distances you may cover if you would move north or above in an infinite universe.
The centre direction, to put it extremely rough, allows you to move through time, while simultaneously being related with the other six directions. Please be aware that you are not at all expected to master the operative understanding of this centre. All you need to do is simply be aware that there is this centre direction, even if you don’t make any sense of it. This awareness will protect you, even if you don’t appear to have the actual experience of the centre itself. On the contrary, if you strain to experience the centre, you may encounter major or even fatal problems.
Whatever and whomever you experience in Lhanne will adapt to your 4th dimensional mode, which encompasses a synthesis, as it applies to the specific space-time line you found yourself during the voyage, of your emotional state in all stages of your life, past, present and future, including the collective life of all humanity. The adherence to your Intent and Function will allow you to integrate your 4th dimensional mode, no matter what it is.
Although at the beginning you may experience some shifts regarding what you see, after a while you are invited to stabilize your vision and prevent it from changing all the time. The invitation is to remain in one single frequency for most of your voyage.
Beings in Lhanne and Handor in general comply with the above. Please be aware that beings in Lhanne, as they appear to you as a result of the conversion into lower 4th dimensional, have a ternary nature. This means that they encompass three genders: male, female and neutral. The same being can manifest into three different forms, and use them also simultaneously, though in human terms they may appear as totally different individuals.
Before the performance, you will be invited to attend a Sacred Cone Game contest in the Hannarena, which will be then followed by your performance. An agent of the Provisional Delegate Bureau (PDB) will accompany you to the arena and sit next to you during the whole contest. This agent, who may change according to circumstances, will accompany you during the whole voyage and will operate as an interpreter for you. As part of the agreement you are requested not to venture alone through Lhanne and always be with a PDB agent.
What you see and feel during the Sacred Cone Game contest will be crucial for you to report since it represents crucial information for the whole group. You are invited to ask the following to the PDB agent before the contest starts:
What typology of Sacred Cone Game are they going to play? (Hear bear in mind that there are three major typologies of Sacred Cone Game in Handor)
Is any of the following squads playing: Haning, Tudors, Han Capitals, Lenning City?
The agent may either respond to your question or not, yet take note of whatever he says or does following your question.
Please be aware that during a contest, for reasons which are too complicated to explain, you are requested to be silent, though you may say something before or after. The attention of the audience during a contest is totally drawn by what the players are doing, in a way which involves a total participation at all levels. There is no separation between players and spectators. Talking, or diverting attention from the contest can cause major troubles. As a visitor you are not requested to get as involved as the native people, yet you are asked not to interfere with them.
During the contest, depending on the typology of the Game, you may see players involved in extremely disturbing or attractive behaviours that can cause you to feel strong emotions. Whatever happens, please stay where you are until the end of the contest and be silent.
The Game will last a minimum of 5 minutes (Earth time), which in Yukal terms correspond to about 4 hours, excluding the breaks. Then you will be invited to enter the arena, where you will join all the other agents. Together you are going to offer a performance. You are meant to operate with freedom during the performance, you can play whatever you like and, I stress it again, feel totally free to do whatever you want.
All performances, including contests, start with a dive from one of the numerous Hannarena trampolines. It is a dive in the void, with players leaping in the air and then landing on the stage or field. This may be probably the most challenging and ecstatic part of your performance. The dive honours the motto of Han City: “You can dive in Han!”.
Please bear in mind that in Lhanne it is considered highly offensive, as stated previously, if you put yourself down and don’t express with freedom when you have the attention of other beings. If you are invited to perform, it is insulting not to respond to such an invitatio. As a matter of fact, this would be inconceivable, and may create serious concern. If you feel a bit embarrassed or intimidated at the very beginning, this will not create troubles. On the contrary, since it is an unusual behaviour, it may draw a lot of interest and even regarded as a most effective feature of your prologue.
The prologue is the introductory part of the performance, which does not last more than two Earth minutes and does not necessarily fit with the way you are going to operate during the performance. Therefore if you are shy and confused for the first two minutes this is fine, as long as this does not exceed two minutes.
Please be again aware that during the performance you are free to express whatever you wish, and if you decide that you want to express embarrassment, confusion, or lack of freedom this is also acceptable, as long as you freely decide to do so. What is considered an offense, which could lead you into serious trouble, is to feel that way as a result of you truly believing that you are not free or as a result of somebody else limiting you, for this will imply that there is somebody else doing so, which is a major taboo in Yukalian terms.
As said, you can be free to express whatever you wish during the performance, as long as you assume that you are free about it. The only obligation on your part is to respect the duration of the workshop (minimum 12 Earth minutes), and pay your respect to the Flag and Seal of Lhanne at the beginning and end of the performance. Paying respect to the Flag and Seal of Lhanne involves taking a moment of solemn silence standing in front of the flag and seal, followed by a few words of praise, such as “Abundant praise be to the luminous Flag of Lhanne and its sumptuous Seal!”
The Flag and Seal are prominent in every public space, yet if you don’t see them, tell your agent to allow them to emerge for you wish to pay your respect, and you will surely impressed him/her/it.
Wish you a powerful voyage, 6.8.8.
Handorian Names: Lahar (wave), Yasir (to be rich, Ar.)
HSS 11-6
State of Yukal
Nation of Yukal Spadras
State: Yukal
Area: 7,000 sq km
Population: 3,800,000 Capital: Sabrar
Government: Polyarchy
Handorian Names: Latif (the subtle), Yusuf (God’s beloved); Ladislaus (rules with glory), Lebuinus (dear friend), Lexus (defender), Liberius (free), Lupus (wolf), Lenus; Latif (gentle), Lamis (soft).
Iibisi Names: Livius (blue), Lotharius (lour warrior), Lucretius, Lachesis, Lares, Lupercus; Yusuf.
The Nation of Yukal Spadras (Sardaps in Rodnah and Spadsar in Pahai) is a multidimensional archipelago situated in the south central State of Yukal (Ukar). It consists of 16 islands and the main island, Sabrar. Yukal Spadras hosts the matrix of the Sword of the Sacred Cone (Spadra), which was originally created in the Spadra Island, which is the most relevant national clerical centre. The matrix of the Sword is located into three different sites: in Sabrar, the Temple of the Sabran Sword, near St Stab in the Spadra Island in 11-6-6 (see pictures below) and a secret location.
Administrative Division:
Ternary Division: The Nation of Yukal Spadras consists of 12 Ternary Authorities and the Binary Authority of Han City. Ternary Authorities are called Regions. The Nation of Yukal Spadras officially refused to convert the names of its Ternary Divisions in accordance to version 3.
Code | Authority | Capital | Population |
11.6.1 | Sabrars (incl. Capital) | Sabrars | 800,000 |
11.6.2 | Swords | Swordars | 400,000 |
11.6.3 | Siars | Siars | 300,000 |
11.6.4 | Kalis | Kalis | 300,000 |
11.6.5 | Blondars | Blondars | 400,000 |
11.6.6 | Spadras Island | Spadras | 300,000 |
11.6.7 | Mazells | Mazells | 200,000 |
11.6.8 | Lornas | Lornas | 200,000 |
11.6.9 | Sabre Woods | Sabre Woods | 500,000 |
11.6.10 | Harnos | Harnos | 200,000 |
11.6.11 | Volts | Volts | 100,000 |
11.6.12 | Kiruns | Kiruns | 100,000 |
11.6 | YSPADRAS | YSABRARS | 3,800,000 |
Quaternary Division: All 12 Ternary Authorities each consist of 12 Quaternary Authorities, called Provinces. The Binary Authority of Han City is divided into 12 Capital Districts.
Geography:
Location: south-central Ukar
Terrain: green organic quartz sand plains
Highest Point: Sabre Rock 500 m.
Beings:
Population: 3,800,000
Density: 542 sq km
Lineages: Hann, Spadras
Languages: Handorian, Ukarian
Government:
Adherence: Age 1
Executive Branch: The President of Spadras (Chief of Nation); Prime Minister (Head of National Cabinet) elected by the population
Corporate Branch: The House of Yspadras
Delegate Branch: The Delegate Rector of Yspadras
Forces:
Force Branches: Spadras Police Corp
Defense Branch: Ukar Defense System
Available Units: 1,200,000
Main Squads: Ace of Sword; Sabres
HSS 11-7, State of Yukal, Nation of Lonyat
Out of bound area
Handorian Names: Lalit (lovely, beautiful), Lokateet (beyond the world), Yashwant (prestigeous, celebrate), Yavisht (young), Yogvedant (beyond knowledge).
Ilibisi Heroes: Yenlowang
HSS 11-18, State of Yukal, Nation of Yznarh
Information on this nation is extremely poor also due to the fact that circulation is mainly restricted or only limited to the capital (Yashu). The level of consciousness of Yznarh appears too remote from the current human planetary awareness, though some rare earthy individuals may find themselves in total alignment if they manage to make it for Yznarh.
Handorian Heroes: Yakaru (intimate friend), Yash (glory), Yashu (embrace), Yogesh (the one who realizes, king of meditation).
Ilibisi Heroes: Lilith, Yah (Moon god)
HSS 11-9, State of Yukal, Nation of Letridari
Handorian Names: Yuti (unity), Yatri (traveller), Yamini (peaceful night), Yaari (friendliness); Lani (sky, heaven), Leilani (heavenly flowers); Lempi (love), Lucani.
Ilibisi Names: Lavi (lion), Levi (attached), Yehudi, Yoav; Lestari (eternal); Ylli; Yoni; Yori, Yuki.
HSS 11-10, State of Yukal, Land of Hardark
This nation, formerly called Hardar, occupies the northern area of the State of Yukal, and lies entirely in the Handorian continent. Before the incorporation of the State of Muolliz, Hardark and Veridhan were a state in itself (State of Veridhan).
It is the starting point of the Etnai Saike – the Quest for the Spirit People or Tribe (see North in Franco Santoro’s Astroshamanism, Book Two) and the celebrated pathway of Harda (see story below).
In the Land of Hardark a reproduction of the original sphere of Pahai Etnai, called Lord Pahai Etnai of Hardark. The capital of the Land of Hardark is Lark, which is the headquarter of the Libertarian Interdimensional Bank (LIB).
This brief story belongs to the Trudeh Etnaie Korah, the popular ballads of the ProvOrdo Etnai aimed at evoking the energy of traditional mythic heroes. This ballad narrates the enterprises of Harda, the hero of Uriah Tapeh, the Northern Clan of Sector 11. It is in sacred idiom and, as it is often the case with such language, the attempt to translate it is in itself an enterprise. Well I will have a try at it and be aware that this is just a rough synopsis. Harda wanders for years all over the vast territories of the North hemisphere. He looks for his lover. The lover he has been guided to serve. All he knows about her is the name: Etnai. He also knows that she abides somewhere in the North. Unceasingly he wanders, days and nights. Then one day he reaches the summit of a valley. From there he sees a large village. “This is Etnai!” He goes to the village. At the gate they ask him what is the purpose of his visit. “I am here to serve you” he replies. He works hard and does all that is needed. The village is his lover. With her he spends all his time. Harda is happy. He has reached his goal. He serves so beautifully. Although he is an outlander, the villagers are fond of him. Harda is very popular. All that he does is simply to love Etnai. She is his lover. The lover he has been guided to serve. One day the Chief decides to give him his daughter as spouse. Her name is Etnai… Well, this is the way of Harda. His lover is Etnai, the People, the village, the spouse…
HSS 11-11, State of Yukal, Nation of Lukany, Ucar City
This nation lies in the central area of the State of Yukal and its capital is Lithurgy. Its heroes are Lapel, Lay, Yell, Laurel and Legacy. The nation envelops the State Capital, Ucar City. Ucar City is located in a huge crystal sphere: the upper half is occupied by the city itself, whereas the lower half is a gigantic crystal system of temples, the dwelling of the Spirit of Ucar and the most potent energy generator of the State of Yukal. The State of Yukal is indeed vital for providing energy to the entire Handorian States System. In each Handorian State, the nations with a binary 11 constitute the energy generators, while at the same time each nation has in itself a trinity 11 with the same function. In Version 3.3 of the Game of the Sacred Cone, the Yucal Multidimensional Proport is authorised to serve as an additional PDB Portal, besides the R. Surahar Multidimensional Proport. Connections to the Yucal Multidimensional Proport operates via Mitsupria and Provordo Paramandira 1-5.
How to get to Ucar City: From the Provordo Paramandira 1-5 move to Sector 11.
Pass the Graha Batrazhru and the Graha Ardhura layers, dodging Zerikardhu.
Tumble down, reaching the infamous Access to Quiumakai, enter and move directly to the QCC.
Enter the Mitsupria Portal and emerge in the Graha Ilibisi at Mitsupria Saint Coach Station, take the Zifrihar coach leading to the Mitsupria Pahai Mahamandira.
Take the shuttle to the Handorian Portal in the Sector of the current Sun’s position. Once you have reached the Handorian Portal, provide the following documents and info: valid or expired ordinary passport or identity card of any terrestrial country, Handorian Visa type W, opening sequence of the Sacred Cone, Provisional Natal Code, details on your contact in Handor.
Once beyond the Portal your task is to reach the Yukal Multidimensional Proport, in Ucar City. Ways to reach it vary significantly depending on the time line you find yourself in.
Names: Lay (dissolution)
HSS 11-12, State of Yukal, Nation of LNCM
LNCM is a major experimental and advanced nation, a relevant cradle for Handorian multidimensional scientific development. This nation consists of 12 city islands, all entirely suspended in the Yukalian Sky. LNCM in version 3 provides significant assistants to Pioneers located in the Human Arbitrary Configuration. It is an area of particular intensity as regards pioneering enterprises of realignment of fourth dimensional and fifth dimensional settings.
Names: Laxmanram (Blessedness of Ultimate Reality)